Update 31

Update 31 brings a plethora of bug fixes for the Dungeon minigame, the UI and Audio, as well as a new Upgrade Altar for the player to upgrade their sword.
Bug Fixes:
- Squashed a bug where Sleep Goals weren't showing properly
- You can now dismiss the sleep goals and healthy sleep habits popup without having to hit "Complete"
- Fixed a frame stability issue, devices with faster refresh rates don't cause minor motion sickness any more.
- Fixed a bug where quest alert popups were overlapping
- Fixed a bug where sub-quest state changes were causing primary quest popups
- Some audio sources weren't adhering to the volume settings, they're listening now :)
- Fixed the descriptions of the Defence level up upgrade
- Fixed enemies not spawning properly in the dungeon
- Fixed Voros boss fight not ending properly
- The player no longer has butter fingers, they can now pick up items properly
- Fixed some spelling mistakes and old references in the dialogue
- Fixed a bug where some iOS devices weren't liking to load the game
New Features
Weapon Upgrading
Need a stronger weapon? You can now upgrade it at the Crafting Altar next to the dungeon portal! Gather resources from the dungeon's treasure rooms to upgrade your sword!
Want a different type of sword, like one that sets your foes ablaze, or one that slices and dices faster than a ninja? Wait just a little longer (i.e. for a future update that's just around the corner) and you'll be able to unlock new offerings for the altar by logging your Sleep Journals.
WIP Features
- We're working on implementing the Offerings system for the upgrade altar so you can forge new shiny swords! You'll be able to unlock new swords the further up the mountain you go, but they will require rare gemstones to upgrade.
- A new "Extra Context" feature so you can press and hold on indicated UI elements to see more information about it.
Known Bugs
There's still plenty of bugs for us to squash together - so make sure to report them here when you stumble across them!
- There is a bug where the vases in the dungeon are obnoxiously loud when you break them - don't worry that will be fixed soon!
- Enemies in the dungeon spawn without warning between waves, surprising you at the most inopportune moment 😠a fix for this is just around the bend!
- You can speak with Old Man Jenkins about going into the dungeon before you officially meet him for the first time - this doesn't cause any major issues, it's just a nuisance.